A social crisis game that moves at the speed of rumor.
GOSSIP is a single-player mobile social simulation game that drops you inside a friend group at the exact moment everything starts to unravel. A rumor, a sighting, a leaked screenshot, a suspicious post: each scenario begins mid-crisis, and you navigate the fallout through private messages, social media, and shifting alliances.
Players move between direct-message conversations and a social feed, encountering text exchanges, screenshots, and visual posts that make the world feel immediate, contemporary, and unstable.
GOSSIP does not hand you a neat binary choice tree. It drops you into a reactive social world where characters know different things, loyalties are unstable, and information mutates as it moves from person to person.
A casual comment to one friend may come back hours later in distorted form through someone else. A screenshot can become proof. A joke can become motive. What you hide matters as much as what you say.
Rather than moving through a fixed set of choices, you speak directly into the situation, deciding what to say, what to hide, who to trust, and when to escalate.
A rumor, leaked screenshot, suspicious post, or bad sighting puts the friend group into motion before you ever type your first reply.
You move between private threads and public-facing surfaces, trying to contain fallout, redirect attention, or weaponize information yourself.
Every interaction changes what other characters believe, repeat, and react to, so each playthrough becomes a different social autopsy.
GOSSIP combines narrative design, social-platform mechanics, and generative AI into an ongoing drama engine that feels less like a branching story and more like being inside a live group chat while the narrative is still forming.
Characters have uneven access to facts, context, motives, and receipts, so every conversation starts from a different reality.
Side chats can calm the room or become evidence that changes the group hierarchy when they leak.
Public posts do not just decorate the world. They pressure characters, frame perceptions, and keep the crisis socially legible.
Each run develops differently based on player behavior, character relationships, and the evolving chain of rumor and reaction.
Intimacy, performance, paranoia, loyalty, and misread tone are not side flavor. They are the mechanics driving the tension.
A delay, a soft reply, or silence itself can change how events are interpreted once the rumor reaches someone else.
GOSSIP is built by Stratara Ltd as a single-player mobile drama engine. If you want launch updates or want to talk about the product, email us and we'll point you to the right place.